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Ocular Engine
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This is the complete list of members for Ocular::Core::Renderer, including all inherited members.
| bindUniforms(SceneObject *object) (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
| m_CurrProjMatrix (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
| m_CurrViewMatrix (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
| m_UniformBufferPerObject (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
| render(std::vector< SceneObject * > &objects)=0 (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | pure virtual |
| render(std::vector< SceneObject * > &objects, Graphics::Material *material)=0 (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | pure virtual |
| Renderer() (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | |
| sort(std::vector< SceneObject * > &objects) | Ocular::Core::Renderer | protected |
| ~Renderer() (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer |