| Bilerp(Quaternion const &q00, Quaternion const &q10, Quaternion const &q01, Quaternion const &q11, float x, float y) | Ocular::Math::Quaternion | static |
| CreateLookAtRotation(Vector3< float > const &from, Vector3< float > const &to, Vector3< float > const &up) | Ocular::Math::Quaternion | static |
| cross(Quaternion const &rhs) const (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| dot(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| getAngle() const (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| getAxis() const (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| getConjugate() const | Ocular::Math::Quaternion | |
| getInternal() const | Ocular::Math::Quaternion | |
| getInverse() const | Ocular::Math::Quaternion | |
| getLength() const (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| getNormalized() const | Ocular::Math::Quaternion | |
| getPitch() const (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| getRoll() const (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| getYaw() const (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| inverse() | Ocular::Math::Quaternion | |
| Lerp(Quaternion const &a, Quaternion const &b, float f) | Ocular::Math::Quaternion | static |
| m_Internal (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | protected |
| Mix(Quaternion const &a, Quaternion const &b, float f) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | static |
| normalize() | Ocular::Math::Quaternion | |
| operator*=(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| operator*=(float rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| operator+=(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| operator/=(float rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| operator=(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion(float w, float x, float y, float z) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion(float angle, Vector3< float > const &axis) | Ocular::Math::Quaternion | |
| Quaternion(Euler const &euler) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion(Vector3< float > const &euler) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion(Matrix3x3 const &matrix) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion(Matrix4x4 const &matrix) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion(Quaternion_Internal const &data) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion(Quaternion const &other) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Quaternion() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| Rotate(Quaternion const &source, float angle, Vector3< float > const &axis) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | static |
| Slerp(Quaternion const &a, Quaternion const &b, float f) | Ocular::Math::Quaternion | static |
| w() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| x() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| y() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| z() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |
| ~Quaternion() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | |