| Bilerp(Quaternion const &q00, Quaternion const &q10, Quaternion const &q01, Quaternion const &q11, float x, float y) | Ocular::Math::Quaternion | static | 
  | CreateLookAtRotation(Vector3< float > const &from, Vector3< float > const &to, Vector3< float > const &up) | Ocular::Math::Quaternion | static | 
  | cross(Quaternion const &rhs) const  (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | dot(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | getAngle() const  (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | getAxis() const  (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | getConjugate() const  | Ocular::Math::Quaternion |  | 
  | getInternal() const  | Ocular::Math::Quaternion |  | 
  | getInverse() const  | Ocular::Math::Quaternion |  | 
  | getLength() const  (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | getNormalized() const  | Ocular::Math::Quaternion |  | 
  | getPitch() const  (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | getRoll() const  (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | getYaw() const  (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | inverse() | Ocular::Math::Quaternion |  | 
  | Lerp(Quaternion const &a, Quaternion const &b, float f) | Ocular::Math::Quaternion | static | 
  | m_Internal (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | protected | 
  | Mix(Quaternion const &a, Quaternion const &b, float f) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | static | 
  | normalize() | Ocular::Math::Quaternion |  | 
  | operator*=(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | operator*=(float rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | operator+=(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | operator/=(float rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | operator=(Quaternion const &rhs) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion(float w, float x, float y, float z) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion(float angle, Vector3< float > const &axis) | Ocular::Math::Quaternion |  | 
  | Quaternion(Euler const &euler) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion(Vector3< float > const &euler) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion(Matrix3x3 const &matrix) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion(Matrix4x4 const &matrix) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion(Quaternion_Internal const &data) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion(Quaternion const &other) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Quaternion() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | Rotate(Quaternion const &source, float angle, Vector3< float > const &axis) (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion | static | 
  | Slerp(Quaternion const &a, Quaternion const &b, float f) | Ocular::Math::Quaternion | static | 
  | w() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | x() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | y() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | z() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  | 
  | ~Quaternion() (defined in Ocular::Math::Quaternion) | Ocular::Math::Quaternion |  |