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| D3D11Viewport (ID3D11DeviceContext *context, float x, float y, float width, float height, float minDepth=0.0f, float maxDepth=1.0f) |
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virtual void | bind () override |
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| Viewport (float x, float y, float width, float height, float minDepth=0.0f, float maxDepth=1.0f) |
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float | getOriginX () const |
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float | getOriginY () const |
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float | getWidth () const |
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float | getHeight () const |
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float | getMinDepth () const |
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float | getMaxDepth () const |
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ID3D11DeviceContext * | m_D3DDeviceContext |
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D3D11_VIEWPORT | m_D3DViewport |
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float | m_OriginX |
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float | m_OriginY |
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float | m_Width |
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float | m_Height |
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float | m_MinDepth |
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float | m_MaxDepth |
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The documentation for this class was generated from the following files:
- C:/Projects/OcularEngine/OcularD3D11/include/D3D11Viewport.hpp
- C:/Projects/OcularEngine/OcularD3D11/src/D3D11Viewport.cpp